P5
1- create a rectangle using the cube tool
2- Using the edge loop tool, create two edge loops, one at either side of your shape.
3- using the select face tool, select the top two faces you just created and press extrude and the W and extrude both the faces upwards.
4- Then insert two more edge loops on both of your new shapes, creating three new faces on each shape.
5- Then select the middle faces of one of your new shapes and and move them outwards (using the move tool), creating a dent in you shape.
7- extrude both faces on the top of both shapes slightly then extrude one side to meet the other.
8- Then make two more edge loops around the outside of your shape.
9- Next select all the back faces of your shape and drag them out (Extrude then W) to make your initial shape stretch.
12- Then create two more edge loops at the far end of where your window is going to be, this will be the shape in your window.
13- Then do the same on the other side, try using different perspectives to get the sizes as accurate to each other as possible.
14- delete the windows faces and join the edges of them together, leaving a window shape in the wall of your corridor.
15- Create two edge loops around the inside of your window and then extrude the bottom faces in the middle and bring them to the top.

16- Repeat this process with the other side.
17- select all the faces that are going to make your window shape and extrude the faces up slightly.

18- Using the vertex selection tool, use shift and select two in the image on all four of your window shapes. Then use the move tool to start creating a curved shape.
19- Using the move tool, face selection and vertex selection - play around with your shapes to make them look how you want. Remember to shift click all your four shapes to make sure they look the same.
It should end up looking something like this.
20- Now that you have your window shape, select both your windows with the face select tool. We are going to make the window transparent.
21- Right click and select 'Assign new material attributes'
This should bring up a menu that looks like this. Select the one called 'Phong'
Clicking that should bring this up on the side bar.
Change the colour of the attribute to white and then up the transparency.
Make sure opaque has been deselected for the windows.
22- Now the windows have been made, select the entire shape (excluding the windows) and assign a new material, assign it with the 'Lambert' material and change the colour to white.
23- Using the edge loop tool, create a small border around both your windows - making sure they both stay at a similar size.
Then select the faces around the window (shown in the image above) and assign a new material, assign them lambert and make the colour orange.
24- Now that you have your base shape, select the object and duplicate it (cmd + D) and then move it behind your original object.
25- On your duplicated object, select the inside edge loop that is at the start of your shape.
After selecting all the faces in that edge loop, assign a lambert material and change the colour to the same orange the windows were changed to.
26- select the duplicated object using object mode and duplicate again, placing it on the end of the corridor, then press shift + D to duplicate it, this should mirror your previous actions and place the next art of your corridor for you.
27- Go back to the front of your corridor and select the middle edge loop you made at the front of the shape. One by one, select each middle face on the inside of your shape and extrude them out slightly. Then select extrude and then R (for scale) and press the yellow square in the middle of the object selection and drag inwards to bring the faces in slightly.
How to Guide: Objects
Podium:
1- first create a rectangle (2x2x4)
2- Using the edge loop tool, create edge loops around the edge of your rectangle.
the edge loops should look like this around each corner
3- select the four top edges of the rectangle and hit resize and scale it in slightly to make the shape slanted.
3- using the face selection, select the top face, press extrude then R and use the yellow square on the object selection button to bring all the edges in.
4- press 3 to make the object rounded.
The top of your shape should look like this.
Then delete the middle shape using the face selection.
5- Press 1 to make the shape go back to normal then select all the edges around the hole, press extrude + R and using the yellow square, bring the shape in a little.
6- Once you've done that, hit G to repeat the extrude and W to move it, then move your shape down slightly and repeat the process again but drag it further down.
7- Repeat step 6 in moving the hole downwards ever so slightly.
Then hit G and R and extrude the faces inwards slightly.
8- Repeat the second part of step seven but instead bring the shape almost the whole way in.
9- Using the vertex selection, select the middle four vertices around the hole and Shift + Right Click and select 'Merge Vertices' and then 'Merge Vertices To Centre'
10- Select all the edges in the middle, shift right click and select edge delete.
11- Now hit 3 and your shape should be rounded in the middle.
12 - Now create a thin rectangle, shorter the the podium.
13- now place the shape against the podium and rotate it so they fit together.
14- Then select the 4 vertices at the top of your new shape and resize them so they slant with the podium.
16- select the podium and assign a lambert attribute in the material attributes and make the colour a dark grey, then do the same with the other shape but make it a slightly darker grey.
17- Select the shape and press 3 to smooth it. Then merge it by selecting both the shape and the podium, press 'Mesh' and then 'Combine'
Crate:
1- Make a rectangle in a box like size.
2- Using the face mode, delete the top face.
3- Then select each edge around the side.Once all these are selected, shift right click then select bevel edge.
If the sides are too wide then undo it and click the box shape beside 'bevel edge' and lower the setting.
4- add edge loops around the side of the side of the box (2 on each side)
5- Now add subdivisions. You do this by going to 'Edit mesh' and then click the small square next to 'add subdivisions' and make sure Divisions in U is set to 6
Your shape should now look similar to this:
6- Select every over face in each corner.
go to extrude and click the square next to it. This should, hopefully, bring up this:
Once that has come up, set the 'Thickness' setting to 0.15, this should make your shape look like this.
7- Using the edge selection tool, select to top edges of the box, press extrude and then R and use the yellow square to pull the edges in slightly.
8- now hit G to reset the tool and then press W and move the edges down close to the bottom.
If the edges come out too wide, change them to the settings shown below.

This should bring up this:
Grenade:
1 - First create a helix
2 - The change the subdivisions to 40 and give the shape 5 coils
3 - Then stretch the shape out
4 - bring the shape into the dead centre of your workspace
5 - Now create a pipe - give the shape 60 subdivisions
6 - put the pipe so that it covers the helix
7 - go to top view and make sure the pipe is slightly further away than the helix
8 - using the resize tool, make the pipe as long as the helix
9 - now make the pipe thinner by making the thickness of the shape 200
10 - now create a cylinder and make sure it has the same subdivisions as the image below

11 - now place the cylinder onto the pipe and helix, make sure the bottom of the cylinder covers the end of the helix.
12 - Using the edge selection tool, select the bottom edge of the cylinder and bevel it
13 - if your bevel is too large or hasn't done anything make sure the settings are the same as the image below
14 - Now do the same but to the top edge of the clyinder
15 - Now select every other face in the middle of your cylinder (like in the image shown below)
16 - Now press extrude and then press R and extrude the faces outwards.
Then, using the resize tool, bring the faces in slightly.
17 - Now select the top middle ring of faces, press extrude and the W and move them all down slightly.
18 - Now select the inner edge of you cylinder and bevel it.
go to extrude and click the square next to it. This should, hopefully, bring up this:
Once that has come up, set the 'Thickness' setting to 0.15, this should make your shape look like this.
7- Using the edge selection tool, select to top edges of the box, press extrude and then R and use the yellow square to pull the edges in slightly.
8- now hit G to reset the tool and then press W and move the edges down close to the bottom.
Hit G and then W and pull the edges down again ever so slightly.
9- Press G once again and the press R and pull the edges closer to the centre ever so slightly.
Now repeat this process but bring the edges right towards the centre.
10- Using the vertex selection tool, select the all the middle vertices.
Once all of them are selected, shift right click and choose 'Merge vertices' and then 'Merge Vertices to Centre' This should bring all the vertices to one point.
11- Now, using the edge selection, select all the middle edges and delete them.
12- Using the edge loop tool, create two edge loops in the same place as the image below on both sides of your crate.
13- Now select the multi-cut tool make the shape (shown in the image below) once you've cut that shape, right click to confirm the selection and it will make your shape. Do the same to the other side of your crate
14- Now we are going to extrude the new shape. Select the faces in the shape and click the extrude tool, moving the faces back slightly to make an indent on your crate.
15- Now select your crate with the face selection tool (Remove the extruded sides and the new shape you made), right click and select 'Assign new material attribute' a tab will come up with different textures, select Lambert. It should give you an option to change colour. Where it says 'colour' on the side of your work, select the blank box next to it and select what colour you want.
Once you have chosen your colour, do the same thing but to the un-coloured areas.
16- Now select, using the edge selection tool, the outside edge of your shape. Once it has all been selected, shift right click and bevel the edge.
If the edges come out too wide, change them to the settings shown below.
17- Now create a small thin square.
Select it and change the colour to a yellow.
18- We are going to add a texture to this square. First download the image underneath this step.
Save this to a folder you can find and go back to your shape.
19- in your material attributes you should be able to select a small black and white square which should be located next to the 'colours' button. it should come up with a tab like the image below. From here you select the one that says 'File'
Once you've selected file, this should come up on the right of your screen. press the file button that is located on the right side of the tab - this will take you to your folders, from here locate the image you are putting on your shape.
20- Once you have selected your image the texture may not appear. To make it show, make sure you have clicked the textured button near the top of your workspace.
21- Now that your texture has been placed onto your image, you'll want to make it line up. To do this, select the UV Editor button (Located under UV)
This should bring up this:
Work out which of these squares is the front of yours and delete the rest of them. Then you need to scale the size of your remaining square to fit with the entire image. Do this buy using the scale tool on the side of your workspace.
Once you have sized it correctly, just exit the tab that the UV editor opened in and place the textured shape where you want it.
Once you have placed your texture, you may find that it sticks out, to fix this just scale the object in slightly to make it fit.
This is what the finale product should look like:
Grenade:
1 - First create a helix
2 - The change the subdivisions to 40 and give the shape 5 coils
3 - Then stretch the shape out
4 - bring the shape into the dead centre of your workspace
5 - Now create a pipe - give the shape 60 subdivisions
6 - put the pipe so that it covers the helix
7 - go to top view and make sure the pipe is slightly further away than the helix
8 - using the resize tool, make the pipe as long as the helix
9 - now make the pipe thinner by making the thickness of the shape 200
10 - now create a cylinder and make sure it has the same subdivisions as the image below
11 - now place the cylinder onto the pipe and helix, make sure the bottom of the cylinder covers the end of the helix.
12 - Using the edge selection tool, select the bottom edge of the cylinder and bevel it
13 - if your bevel is too large or hasn't done anything make sure the settings are the same as the image below
14 - Now do the same but to the top edge of the clyinder
15 - Now select every other face in the middle of your cylinder (like in the image shown below)
16 - Now press extrude and then press R and extrude the faces outwards.
Then, using the resize tool, bring the faces in slightly.
17 - Now select the top middle ring of faces, press extrude and the W and move them all down slightly.
18 - Now select the inner edge of you cylinder and bevel it.
19 - now create a Torus and give it a subdivision of 40
20 - Then fit it so it wraps around the inside of the top of your cylinder
21 - Now create another smaller cylinder with a subdivision axis of 40 and a Caps of 3
22 - Now place the cylinder so it sits on top of the rest of your shape and re adjust the size until it looks like the image below.
23 - Now bevel the outer edge of your cylinder and bring the middle ring faces outwards slightly.
24 - now bevel the two edges on the face you just extruded outwards.
25 - Now just selecting the main cylinder of your shape (not the ring or the smaller cylinder) duplicate the shape (ctrl + D) and place it on the other side of your shape.
26 - Now you can change the Material attributes, colour and transparency on each of the shapes to what you want.




































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